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	<title>Comments on: Probabalistic Shadow Map Technique Comparisions</title>
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	<description>code and randomness</description>
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		<title>By: realtimecollisiondetection.net - the blog &#187; Catching up (part 2)</title>
		<link>http://www.bzztbomb.com/noise/?p=32&#038;cpage=1#comment-305</link>
		<dc:creator>realtimecollisiondetection.net - the blog &#187; Catching up (part 2)</dc:creator>
		<pubDate>Mon, 08 Jun 2009 08:51:49 +0000</pubDate>
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		<description>[...] variants of VSM. Brian Richardson offers up some screen shots of different shadow methods in Quick Probabilistic Shadow Map Comparisons. Finally, there are so ridiculuously many shadow presentations coming out of NVidia alone, that [...]</description>
		<content:encoded><![CDATA[<p>[...] variants of VSM. Brian Richardson offers up some screen shots of different shadow methods in Quick Probabilistic Shadow Map Comparisons. Finally, there are so ridiculuously many shadow presentations coming out of NVidia alone, that [...]</p>
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